Players could build highways, roads, bus depots, railway tracks, subways, train depots and zone land for seaports and airports. New types of facilities included prisons, schools, libraries, museums, marinas, zoos, stadiums, hospitals (although they appeared randomly on residential blocks in the first SimCity, they could not be built by player) and arcologies. SC2K was a major extension of the concept the view was now dimetric instead of overhead, land could have different elevations, and underground layers were introduced for water pipes and subways. The unexpected and enduring success of the original SimCity, combined with the relative lack of success with other 'Sim' titles, finally motivated the development of a sequel. In 1995, SimCity 2000 won 'Best Military or Strategy Computer Game' Origins Award. It was later re-released on a number of different platforms, including: Amiga (1994), Microsoft Windows (1995), SNES (1995), Sega Saturn (1995), PlayStation (1996), Nintendo 64 (1998), Pocket PC (1999) and Game Boy Advance (2003).
SC2K was first released by Maxis in 1993 for computers running the Apple Macintosh and MS-DOS operating systems. SimCity 2000 (SC2K) is a simulation/city building computer game and the second installment in the SimCity series.